For parents and carers
Maatjie Arena is a pet-raising and battling game made for children aged about 6 to 12. This page explains what your child will find in it, how it keeps them safe, the controls that are yours, what it keeps about them, and how money and ads work. There are no ads on this page.
Safety with other players
- No chat. There is no chat, no messaging and no way to send text, pictures or voice to another player anywhere in the game.
- Nicknames, not names. Your child picks a nickname: one word of 3 to 12 letters, A to Z only, with the hint "One word. Don't use your real name." The game can suggest one from a list of animal, nature, space and food words. Our server checks every nickname against a list of rude, unkind and unsafe words, and other players can report one. The game never asks for a real name, an email address, a photo or a location.
- Pet names stay close. The name your child gives their pet is shown only to them and to friends they said yes to, and only if it passes a strict filter (letters only, one or two words, no contact or unkind words); otherwise friends see the kind of pet instead. Friends can report a pet's name, too.
- Anonymous rivals. In an Arena match your child battles another player's pet, but neither side sees the other's nickname or pet name: only the pet's species, look and level, with a friendly label such as "Rival Spark".
- Friends by private code. Friends are added only with a secret friend code your child chooses to give, never by searching for a name, and only once your child says yes. Your child can say no thanks, remove or block anyone, and make a new code at any time. Friends can look at your child's pet and ask for a friendly battle, which never changes the rating. It is worth talking with your child about only giving their code to friends they know in real life.
- Hide anyone. Your child can hide any player on the top 100 or anyone who sends a friend request. That player then shows as "Hidden player", their friend requests never arrive, and they are not told.
- Friends and leaderboards are your choice. Before your child picks a nickname, the game asks you whether they may use friends and the leaderboards. You can change it at any time.
- Online status is off. Friends cannot see when your child is playing unless you switch it on.
- Swaps need you. Friends can swap outfits, item for item, with no money and no messages. Every swap needs a safety code from an authenticator app that a grown-up sets up on both accounts.
Grown-ups: safety and controls
Everything a grown-up needs in one place: a safety message to share with your child, how to report a nickname or a pet's name and hide a player, the controls that are yours, and how to reach us.
Staying safe online: a message for children
Please read this with your child. The game shows the short version too, on the nickname page and beside the friend code, and Settings, under Grown-ups, has a note on safety for you.
- Keep your real name, where you live, your school, your phone number and your passwords to yourself. Your nickname should never be your real name.
- Only add friends you know in real life, and only give your friend code to them.
- Nobody in Maatjie Arena can send you messages. If anyone, anywhere online, asks you for photos, asks you to keep a secret or asks to meet you, say no, stop, and tell a grown-up you trust straight away.
- If you ever see pictures or words online that make you feel scared, uncomfortable or confused, close them and tell a grown-up. It is never your fault.
- If you see a rude or unkind nickname or pet name, report it. You can block anyone on your Friends list, and hide any other player.
- Take breaks, and have fun.
If you are worried that a child is being harmed or put at risk online, call the South African Police Service on 10111, or Childline South Africa on 116, free from any phone. Child sexual abuse material can be reported to the Film and Publication Board at fpb.org.za. Outside South Africa, contact your local police. Please tell us too: we act at once and report it to the police.
Reporting a nickname or a pet's name, and hiding a player
A nickname can be reported on a friend's card, on a friend request and on each row of the season's top 100, with the Report nickname button. Each player's report counts once, and it counts once the reporting account is two days old and has hatched a pet, so a few brand-new accounts cannot hide someone's nickname. When three different players report the same nickname, the game hides it straight away, gives that player a new nickname from our list and asks them to pick another; they cannot pick the same word again. A word hidden on two different players is blocked for everyone. We look at every report ourselves each week, and can change any nickname or block any word. A player is never told who reported them.
Only friends see a pet's name, so a friend can report it, with Report pet name on the friend's card. Reports of a pet's name count in the same way. When three different players report the same pet name, friends see the kind of pet instead (such as "Tide") until the player gives it a new name, and the game tells the player kindly. That name stays hidden from friends for that pet. We look at these reports each week too.
Your child can also hide a player: Hide player on a row of the top 100 or on a friend request. The game then shows them as "Hidden player" on your child's screens, turns down their friend request and never shows another one. The hidden player is not told, and nothing changes for anyone else. To show a player again, use the row's Show player, or the list of hidden players under Friends and leaderboards in Settings, under Grown-ups. To stop a friend, use Block on their card. For anything else that worries you, write to us (below).
Your controls
In the game, open Me, then Settings. The grown-up settings open only after a grown-up check: hold a button for 3 seconds, then answer a sum.
- Our rules, first. Before your child picks a nickname, the game shows a page for grown-ups, behind the same check, with our Terms of Use and privacy policy. A parent or guardian agrees to them for the child, and the game keeps a record that they did.
- Purchases. Nothing can be bought in the browser game. In the Android app, every purchase starts with the grown-up check and a summary of exactly what is being bought, then Google Play takes the payment. If your child's Google account is supervised with Family Link, Google may also ask you to approve it.
- Friends and leaderboards. On unless you switch it off: on the page where you agree to our rules, or later in Settings, under Grown-ups. While it is off, your child cannot add or accept friends, have friendly battles or swap; their friend code works like a wrong one; their friends see nothing of them; and they are not shown on the top 100 or the friends board. Their own rating still counts, and they can see it. Their friendships are kept, so switching it on again brings everything back. Arena matches carry on, since they never show names. The same place lists the players your child hid, with "Show again".
- Online status. Off unless you switch it on in Settings, behind the grown-up check. When it is on, friends see a "Playing now" dot while your child plays. When it is off, friends see nothing at all.
- Holiday mode. Going away? Switch on holiday mode in Settings, under Grown-ups, and the pet waits safely: its needs do not go down, it does not grow older, it cannot get sick or lose hearts, and no pet alerts are sent. It can start once any battle is over. Care and battles close until you switch it off, and then everything carries on from that moment, with nothing owed. Another device on the same account stops its pet alerts the next time it opens the game.
- Saving to Google. In Settings, under Grown-ups, "Save to Google" shows a short code. Open our Save to Google page on any device, choose "Save my child's maatjie", sign in with Google and type the code. On a new or reset phone, "Already have a maatjie?" on the welcome screen shows a code to bring the pet back: choose "Bring a saved maatjie to a device I am holding" on the page. Only type a code shown on a device you are holding yourself. A pet can come back only to a device with no maatjie of its own: if your child has started a new pet there, delete that account first (Settings, then Delete my account). We keep only Google's number for the account, never its email address or name.
- Devices on this account. Bringing a pet back adds the new device to the account, and the old one keeps working. The account's other devices show a note the next time the game opens there. In Settings, under Grown-ups, "Devices on this account" shows how many devices open the pet and when the newest was added, and "Sign out other devices" signs out every one but the device you are holding (the pet must be saved to Google, so a device signed out by mistake can bring it back). Use it for a lost or sold phone, or if you see a device you do not know.
- Nickname. Your child's nickname can be changed in Me, up to 3 times a day.
- Swap safety code. Swaps stay off until a grown-up sets up a safety code with an authenticator app.
- Pet alerts. Reminders stay off until someone says yes, and a grown-up sets the quiet hours.
- Start fresh. A grown-up can say goodbye to a pet and start again with a new egg. The old pet is kept in the Pet Album.
- Deleting the account. Settings, then Delete my account, after the grown-up check, or our account deletion page if the game is no longer installed.
How to reach us
Write to info@tinytwigsstudio.com about anything: a worry about another player, a nickname, your child's account or a privacy request. Maatjie Arena is made by Tiny Twigs Studio, South Africa.
Money and purchases
The game is free. A permanent shop of looks for the pet, and one optional Supporter Pack, can be bought in the Android app only, through Google Play. In the browser version nothing can be bought.
- A grown-up step comes first. Every purchase starts with a hold-the-button check and a quick sum, then a summary of exactly what is being bought.
- Nothing random is ever sold. No loot boxes, no paid crates, no paid keys, no prize wheels. Crates are earned by playing, and the odds of every item are published on the drop tables page.
- No pressure. No countdown timers, no "today only" deals and nothing that runs out. The shop is the same every day.
- No pay-to-win. Nothing that can be bought changes battles, care, levels or anything else. Looks are just looks.
- Refunds. Ask Google Play first. If Google Play sends you to us, or something you bought does not work as described, write to us and we will put it right or refund it. A refunded purchase is taken back from the game account.
The gear and Supporter Pack page lists what can be earned and what can be bought, and the Terms of Use set out the rules.
Ads
There are no ads: none in the Android app, none in the browser game and none on this website. The game contains no advertising or tracking software.
What the game keeps
Only what the game needs to work: a random device code, the nickname your child picks, the pet and its progress, friends and swaps, a record that a grown-up agreed to our rules, and, for purchases on Android, Google Play's purchase record. If you save the pet to Google, we keep only Google's number for the account. There are no analytics or tracking services, and we never sell anything about anyone. An account nobody plays for 24 months is deleted, and the records of swaps and purchases are deleted after 6 years. The privacy policy has the full list, how long each thing is kept, who can see what, and your rights, and our PAIA manual explains how to ask for records.
On a shared computer or tablet, anyone who presses Play in the same browser or app gets the same pet, so a child may prefer their own device.
Healthy play
- Needs go down slowly, and a pet does not go hungry overnight. A few short visits a day is plenty.
- There are no daily streaks to lose and no rewards that disappear if your child misses a day.
- Going away? Holiday mode pauses the pet, so nothing is lost while you are gone.
- Pet reminders can be switched off and are limited to a few a day. They are planned outside quiet hours, which a grown-up can change. On Android 11 and older, or with battery saver on, a phone may deliver one late, and after a phone restarts, a reminder that was due while it was off can show once.
- Battles use the pet's energy, which naturally limits how many can be played in a row.
Gentle and Classic
When an egg hatches, your child chooses a mode for that pet. In Gentle mode the pet is always safe. In Classic mode the pet has a row of hearts: losing a Training or Arena battle takes a heart away (friendly battles never do), and caring brings hearts back. Missed care never takes a heart. If all its hearts are gone, a Classic pet goes off to live in the Meadow and is remembered in the Pet Album, and your child can hatch a new egg. Gentle is the better choice for younger or more sensitive children.
A grown-up can also choose to start fresh with a new egg at any time from the settings. The old pet is kept in the Pet Album, and outfits, badges and rooms stay with the account.
Deleting an account
You can delete your child's account and all of their pet's data at any time, in the game (Me, then Settings) after a grown-up check, or by following the account deletion steps if the game is no longer installed.
Questions
Write to info@tinytwigsstudio.com. The questions and answers page may already have the answer, and the about page says who makes the game.